Personal project / Multiplayer
Sixty Seconds.
Draw on a shared canvas for sixty seconds, then save a replay.
Open project Live in a browser
My work
The real-time server, shared drawing surface, replay and share card.
Working with
Python stdlib · WebSocket · Canvas · Fly.io
Inside the build
A round, recorded as events.
Context
Strangers need to see the same strokes as they arrive, then keep a faithful record after the round ends.
How it works
Each round is recorded as events. The live drawing, replay and share card all use that transcript.
In the work
A deployed Python WebSocket service connects the browsers. The capture is produced by joining a round from two independent browser contexts.
- One history
- The browser reconstructs both the live canvas and the replay from the recorded round events.
- Small server
- The WebSocket service uses the Python standard library.