Personal project / Simulation / multiplayer
saltline.
A multiplayer sailing game with wind-driven physics and persistent cargo.
Open project Live in a browser
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Screenshots
Sunrise, from the same world.
Captured in the running game by AJ. The HUD is hidden.
Morning light on the procedural sea.
My work
The sailing model, renderer, multiplayer and account persistence.
Working with
Babylon.js · Colyseus · WebSocket · Fly.io
Inside the build
Sailing physics and multiplayer.
Context
Wind angle affects thrust, while the multiplayer service keeps players in the same sea.
How it works
Point of sail and heading determine thrust and speed toward a mark. The HUD shows relative wind, heel and velocity while you sail.
In the work
Live at saltline.app with accounts, persistent cargo and up to 20 players per sea.
- Hardening
- CSP script-src 'self' · frame-ancestors 'none' · full Permissions-Policy