Personal project / Voxel tower defense
Blockhold.
Voxel tower defense with ten maps, 249 authored waves and three special boards.
The trailer couldn’t load. Try again, or open the video directly.
Screenshots
Greenhollow, the first board, with one road and thirteen tower plots.
Frostmere Pass under a surge: empowered waves, violet sky, both frozen roads engaged.
Cinderwake Caldera, with three roads through dark terrain and nearby lava.
Tidereach Causeway, the widest board in the game: five roads, and a tide that closes them.
My work
The voxel modeler, fixed-step simulation, maps, waves and balance.
Working with
JavaScript · WebAudio · SVG · fixed-step simulation
Inside the build
Models, sound and simulation.
Context
A campaign with branching towers, multiple roads, heroes and endless mode must stay small enough to load while remaining deterministic and testable.
How it works
Models use colored boxes, sounds are synthesized in Web Audio, and icons are drawn as SVG. A fixed 60Hz simulation runs independently of rendering.
In the work
Live and installable, with ten maps, 249 authored waves, three heroes and an endless mode.
- Campaign
- Four tower families · three tiers · two elite branches · two crowns
- Special boards
- Sunderfall has four roads at four heights; Tidereach reroutes when causeways close