Personal project / Rendering / ambient
hidamari.
An interactive autumn forest scene with a sunlit path.
Work in progress
Grayscale values describe depth in the sky layer.
Depth values let the tree layer shift with the view.
The arch is reprojected using this depth map.
Depth data for the overhead canopy.
My work
The offline bake, runtime reprojection and PWA delivery.
Working with
Blender Cycles · depth reprojection · AVIF · PWA
Inside the build
Lighting and parallax.
Context
The scene uses pre-rendered lighting so the browser can animate it without path tracing each frame.
How it works
Lighting is baked in Blender Cycles. The browser composites the layers and reprojects their depth to add parallax.
In the work
A playable prototype; audio is still being tuned before public release.
- Offline
- Blender Cycles bakes the light into plates
- Runtime
- Depth reprojection adds parallax while the browser composites
- Delivery
- PWA · service worker · AVIF with PNG fallback