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AJ Uppal
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Personal project / Rendering / ambient

hidamari.

An interactive autumn forest scene with a sunlit path.

Work in progress

My work

The offline bake, runtime reprojection and PWA delivery.

Working with

Blender Cycles · depth reprojection · AVIF · PWA

Inside the build

Lighting and parallax.

Context

The scene uses pre-rendered lighting so the browser can animate it without path tracing each frame.

How it works

Lighting is baked in Blender Cycles. The browser composites the layers and reprojects their depth to add parallax.

In the work

A playable prototype; audio is still being tuned before public release.

Offline
Blender Cycles bakes the light into plates
Runtime
Depth reprojection adds parallax while the browser composites
Delivery
PWA · service worker · AVIF with PNG fallback

Keep exploring.

The whole collection →
A sailboat beneath a rising sun, with a warm path of light across the ocean in Saltline. saltline Simulation / multiplayer Ember Wilds in Fallowmere at dusk: a level-30 character in a voxel landscape. Ember Wilds Voxel MMORPG murmuration in ribbon style: a dense violet and white form of drawn-out particle streaks against black, filling most of the frame. murmuration Audio / WebGPU